Roadmap of the future of the Project Ep.1


Hey Everyone!

I know I haven't posted many updates here for a while, but that's about to change!

As I'm nearing the end of the virus and herds update (which I decided to dub 0.3) and I have started working on the video, I decided to establish an 'official' roadmap of the project so that everyone is on the same page as to what is going to be added and in what order. Here it is :



Link to better resolution

I figure that we can have a semi-periodic series where I'll take one of those milestones and detail it a little more, giving some reasoning behind their implementation, examples of features, as well as some benefits that this milestone will bring. Also, it will give you the opportunity to share your ideas related to the topic :)

To start things out, I figured that we could start at the beginning:

UI and UX Overhaul

The Interface needs to evolve and offer a better experience as well as far better controls. This will help to give the simulation a broader appeal and making it far more understandable and simple. The present state is unacceptable in the long run.

What does that mean?
I will be building a cleaner interface with more standard placement and menu organization, more intuitive controls, and information presentation. More context should also be added to values so that their impact and effects are more obvious than now.

In practice:

  • Adding text to detail settings (partly done in present version)
  • Adding Graphs to better explain the impact of those settings
  • Moving away from text-based UI to a more intuitive and icon-based approach
  • Paint tools, allowing you to place pellets, bibites, pheromones, etc.
  • Better selection tool
  • Scenarios to choose from when starting a new simulation, capacity to add multiple bibite templates for initial spawning


I admit this isn't the most interesting subject to start off the series, but hey, I'm looking forward to starting work on this!
Let me know what you think! 

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